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Post by andywag on Jan 20, 2022 12:21:27 GMT
Hi,
I have just purchased and installed SimEFB and first off I want to say well done for creating a great product.
I have however noticed an issue with grabbed images on my system. In VR, they appear squashed horizontally or taller than they should be.
The issue appears to be related to my default 2D screen resolution. I have an ultrawide 2D screen with a native resolution of 3440 x 1440. This is also the 2D resolution that I have MSFS set to running in full screen. If however I change the 2D full screen resolutiuon in MSFS to 2880 x 1440, (which distorts and stretches the 2D image on my screen), the image in VR is still correct and the grabbed images appear to be in the correct ratio.
If I set the 2D resolutiuon to 2560 x 1440, the the grabbed images in VR appear to be too wide.
Obviously this workaround is not ideal since the 2D version of the game is distorted. I do however generally only play in VR, which is fine.
Do you have any suggestions to correct this distortion without distorting the 2D game?
Many thanks
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Post by Sam Smith on Jan 20, 2022 17:40:53 GMT
Sorry to say no I can't think how to fix this.
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Post by andywag on Jan 20, 2022 17:59:29 GMT
Thanks for the reply Sam, but obviously not what I was hoping for.
Can you please tell me what resolutions are officially supported?
Thanks
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Post by Sam Smith on Jan 20, 2022 20:24:48 GMT
It should work at any resolution. I had someone test it on such a monitor when in development. I can only speculate that it is scaled in one plane at a different ratio to the other. Most odd.
Without your monitor sitting on my desk hard to know quite why, and you are the first to find a problem with this.
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Post by Sam Smith on Jan 21, 2022 7:41:00 GMT
What happens if you screen grab the images using the Windows "Snipping tool" and using the paste option in Sim EFB?
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Post by andywag on Jan 21, 2022 9:08:43 GMT
Ok Sam,
I tried using the Snipping tool, but I am running Windows 11 and the snipping tool doesn't work at the moment. it's a known Microsoft issue.....
So I tried using Printscreen instead and pasting that. This produced the same distortion.
The most obvious distortions are with circles on charts such as SkyVector VFR Charts. On my system they appear as tall ovals. The moving world map has the same distortion.
I have found another workaround, which is slightly better for me. if I open the .png images in MS Paint and stretch them horizontally by 125%, then overwrite the original images, this seems to solve the problem in VR for any grabbed images. Obviously this doesn't fix the world map.
Another thing I have noticed is that the scaling is the same regardless of whether I use the "To FS2020" button or the publish "To FS2020 For VR" button. From a previous post, I understand that there should be a scaling difference between these buttons.
Let me know if you would like anything else tested. I'm more than happy to help.
Andy
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